Modeling examples done for my own and at the Master of videogames at University Pompeu Fabra.
Texturing examples done at the Master of videogames at University Pompeu Fabra
First approach to shaders programming.
https://davidmariscal.wordpress.com/programming/graphics/planetarium/
Example project of a physics system made from scratch for a subject called “Physicall process simulation with JAVA 3D”
https://davidmariscal.wordpress.com/programming/physics/3d-pool-with-real-time-physics/